don't click here

Character FAQ

Character help - Character FAQ

Submitted by sonicam

===================
Game: Sonic Battle
FAQ: Character FAQ
System: Game Boy Advance
Genre: Action
===================

FAQ Created by: sonicam63
Name: Cameron Jones
Version: 1.30
Created: May 11, 2004
Finished: Almost!
E-Mail Address: cam180jon@bronxgearup.org
AIM: sonicam1988

===================
0. Table Of Contents
===================

0)Table of Contents

1)Version History (VER1)

2)Introduction to my FAQ (INT1)

3)Character individuals

-Sonic the Hedgehog (SON1)
Sonic's combos/strategies (SOCS)
-Miles "Tails" Prower (TAI1)
Tails' combos/strategies (TACS)
-Knuckles the Echidna (KNU1)
Knuckles' combos/strategies (KNCS)
-Shadow the Hedgehog (SHA1)
Shadow's combos/strategies (SACS)
-Rouge the Bat (ROU1)
Rouge's combos/strategies (ROCS)
-Amy Rose (AMY1)
Amy's combos/strategies (AMCS)
-Cream the Rabbit (CRE1)
Cream's combos/strategies (CRCS)
-E-102 Gamma (GAM1)
E-102's combos/strategies (GACS)
-Chaos 0 (CHA1)
Chaos' combos/strategies (CHCS)
-Emerl (EME1)
Emerl's combos/strategies (EMCS)

4)Emerl Skill Contributions (CON1)

5)Frequently Asked Questions (FAQ1)

6)Ending Credits (END1)

===================
1. Version History (VER1)
===================


Version 0.1: Just started FAQ

Version 0.35: Three characters completed

Version 0.95: Completed all the characters, but I must finish Cream's
attacks, and some character combos. Just added the Emerl Skill Contributor.

Version 1.0: Finished all the skills and am still working on the
combos/strategies section. The Emerl Skill Contributors is still
active. Added "first debut" for each character.

Version 1.10: A lot of changes. I completely changed the Power/Speed
display.

It is now in numeric format. I put #/9 because the Ultimate/??? skills are
the most powerful and maxed out Power/Speed so I will make 9 the max. I also
made alot of spelling corrections. I also added a Frequently Asked Question
portion of the FAQ. The Emerl Skill Contributor is still active.

Version 1.25: More changes to the format of the FAQ. It looks neater now.
I added more Emerls for the Emerl Skill Contributors. I am still awaiting
the ASCII art that I requested.

Version 1.30: Added more Emerls for the Emerl Skill Contributors. ASCII art
is still coming. Changed format for headings.


===================
2. Introduction to my FAQ (INT1)
===================


Welcome to my first FAQ on one of my favorite fighting games, Sonic Battle.
This FAQ is going to be on the characters of Sonic Battle. It will contain
their moves, combos you can pull off, their weaknesses, and my personal
rating of the character. This FAQ is meant to enhance your battle skills with
your favorite character or even give you an idea of a character to use and
master.

If you wish to battle with Emerl(we all know he can be super-powerful or
extremely weak), I will provide tips on what skills to equip to him. This FAQ
will also have spoilers for secret characters. Well, I hope you enjoy my very
first FAQ! :)

If you need to, use Ctrl + F and type in the set of letters in the Table of
Contents to get to the designated area in the FAQ. Makes it a little easier
to navigate, thanx alot Bass0r.

===================
3. Character Individuals
===================


===================
3i. Sonic the Hedgehog (SON1)
===================


Sonic the Hedgehog's first debut: Sonic the Hedgehog (Genesis/Mega Drive)


Sonic is an all around fighter. He has many pros and cons on his battle
tactics.

===================
3ia. Sonic's Pros
===================


Sonic is a very fast runner. His attacks have very nice speed giving
good combo opportunities. All of his attacks have moderate strength. He is a
character that you can just use easily and is a must for beginners. He really
teaches how to use good combos.

===================
3ib. Sonic's Cons
===================


Sonic has a few bad points. His dash is terrible. He is a poor healer. His
attacks have good speed, but are rather weak to deal real good damage, so you
must utilize his good speed to pull off good combos, without that he will
easily fall to a strong opponent like Shadow or Amy.

===================
3ic. Sonic's Moves and Statistics
===================


Here are all of Sonic's moves with there statistic rates. They are straight
from the cards for Emerl and will help you in determining if Sonic is the
fighter for you to master.


Sonic Run
Power: 1/9
Speed: 7/9
Comment: Sonic is a very fast character. He is not as fast as Shadow but has
alot of control. Sonic's best battle trait.
Rating: 10/10

Sonic Dash
Power: 1/9
Speed: 3/9
Comment: Sonic has a poor dash which does not utilize his great speed. Sonic
simply makes a small jump. Only real use would be to quickly sprint over a
trap, but this is not recommended.
Rating: 2/10

Sonic Jump
Power: 1/9
Speed: 6/9
Comment: Sonic has a decent jump. Sonic's jump could help him get out of
tight situations.
Rating: 8/10

Sonic Ballet
Power: 1/9
Speed: 4/9
Comment: Sonic's homing attack from Sonic Adventure/Sonic Adventure 2. The
only thing different is that it doesn't do damage. This aids his jump to get
out of a tight situation.
Rating: 7/10

Sonic Guard
Power: 4/9
Speed: 1/9
Comment: His guard is fine. Very good to use when starting a combo.
Rating: 7/10

Sonic Heal
Power: 1/9
Speed: 2/9
Comment: Horrible, just horrible. Unfortunately, he has the worst heal in the
game. Don't even attempt to use it, unless you are for sure you are out of
danger. Maybe use if you just KOed your opponent and you need a small boost
of HP, but not recommended to be used in the midst of battle.
Rating: 1/10(Yes, it is that bad)

Sonic Punch
Power: 2/9
Speed: 3/9
Comment: Good, it develops Sonic's combo.
Rating: 7/10

Sonic Kick
Power: 2/9
Speed: 3/9
Comment: Same as above. Continues his combo.
Rating: 7/10

Top Kick
Power: 2/9
Speed: 3/9
Comment: Like most of Sonic's basic attacks, they are a little weak, but fast
enough to keep the combo going.
Rating: 7/10

Sonic Flare
Power: 4/9
Speed: 4/9
Comment: Good, it finishes Sonic's series of weak attacks and induces good
damage and sends the enemy flying. Sonic's break dance attack leaves him very
vulnerable to an attack. Be very careful.
Rating: 7/10

Sonic Up Draft
Power: 3/9
Speed: 4/9
Comment: I am not a fan of Upper attacks but can also start a combo. As your
opponent is about to descend, use a heavy attack and pursue them.
Rating: 6/10

Windmill
Power: 2/9
Speed: 3/9
Comment: Not a good attack. Not worth using since his dash is terrible.
Rating: 5/10

Sonic Rocket
Power: 2/9
Speed: 3/9
Comment: Not a good attack. It is just a basic Sonic attack with out ending
in a combo. Even after use you are vulnerable. It should be used if your
enemy is in the air and is the finishing blow.
Rating: 4/10

Sonic Eagle
Power: 5/9
Speed: 5/9
Comment: Good end in a pursuit attempt. Even if you miss and your opponent
jumps up he/she will still be attacked. This is nearly identical to Rouge's
Aim Attack.
Rating: 9/10

Sonic Wave
Power: 5/9
Speed: 5/9
Comment: Nice attack. He uses an in-place spin attack and creates a shockwave
that is capable to attack the opponent 2 times. This is one of the best
Ground Shot attacks.
Rating: 8/10

Sonic Storm
Power: 5/9
Speed: 5/9
Comment: This is one of the ending to Sonic's combo. More will be explained
in Sonic's Combo's section. This also a good standard Air Shot attack. Like
Sonic Wave, it can attack twice.
Rating: 10/10

Sonic Drive
Power: 6/9
Speed: 5/9
Comment: Very strong! Only two of these attack will KO an opponent. If you
can time it right, this could be Sonic's strongest attacks. This may be
Sonic's best Power attack
Rating: 10/10

Sonic Meteor
Power: 4/9
Speed: 8/9
Comment: Good attack. This is another alternate end to Sonic's combo. It
can attack multiple times. This also requires timing to use efficiently.
Rating: 9/10

Sonic Cracker
Power: 4/9
Speed: 2/9
Comment: Useless. Ground traps aren't worth it. This could also be a
substitute to Sonic's Upper Attack since it launches the enemy in the air,
follow up with a Heavy Attack.
Rating: 1/10

Sonic Air Cracker
Power: 4/9
Speed: 2/9
Comment: Weak attack. Another alternative ending in Sonic's combo. Sonic
Storm/Sonic Meteor would be better.
Rating: 3/10

===================
3id. Sonic's Basic Combos and Strategies (SOCS)
===================


Sonic has a number of good combos to pull off to try to KO your opponent.

Sonic's ONE-COMBO KO: Set Ground to anything and Aerial to Power or Shot.

Start off with Sonic's basic attacks and finish off with a Heavy. Quickly
pursue the enemy and use the Sonic Eagle and in the air use Sonic Storm/
Sonic Meteor. Sonic Storm will attack the enemy twice dealing good damage,
and Sonic Meteor will attack multiple times dealing weak damage. This series
of attack should instantly KO the enemy.
Rating: 9/10

Sonic's Upper Drive combo: Set Ground to Power and Aerial to anything.

Start off with Sonic's basic attacks and finish with an Upper attack.
Quickly use Sonic Drive to toss a ring. As the enemy is descending press R,
to attack with the Sonic Drive. This should either KO or have the enemy
sustain great damage. Sonic Rocket or Heavy Attack should follow to KO.
This requires good timing.
Rating: 8/10

Sonic's strategy submitted by brappy:

More of a fake-out technique than a combo. When your opponent charges up, use
the Ground Power towards them. Right away use the dash (not dash attack) in
the same direction. Press R. You come right back with the spindash

Sonic combos submitted by brappy:

After using the dash attack, you can use Sonic Meteor or Sonic Storm.

Lay a trap about 1 1/2 screens away from your opponent (the distance they get
knocked with a heavy attack), then heavy attack them in that direction. If
lined up perfectly, they'll land on the mine, bounce up, and you can aim
attack. They won't be able to wall-bounce counter, so it's better. You can
then use any follow-up you want. You have to be in just the right place, but
this is more of an opportunity thing. Remember where you lay your mines, and
when the opponent is in the right place, knock them into it. This also works
with Knuckles, but not with anyone else that I know of for some reason.


Sonic the Hedgehog's overall rating: 7/10

===================
3ii. Miles "Tails" Prower (TAI1)
===================


Miles "Tails" Prower's first debut: Sonic the Hedgehog 2 (Genesis/Mega Drive)


Tails is highly underrated. His battle attacks are quite good if used
correctly. He specializes in ranged attacks. He alone can instantly KO any
enemy with good timing, patience and practice.

===================
3iia. Tails' Pros
===================


Tails can use very good attacks to pull off killer combos. His Energy Ball
attacks are very strong with proper timing.

===================
3iib. Tails' Cons
===================


Tails big weakness is his strength. His attacks are very weak and makes it
difficult to pull off the ONE-COMBO KO combo. To counter this, guard and heal
when you get the chance.

===================
3iic. Tails' Moves and Statistics
===================


These are Tails' moves from the Emerl card data.


Tails Run
Power: 1/9
Speed: 6/9
Comment: Decent, Tails isn't very speedy but it isn't bad. He has moderate
running.
Rating: 7/10

Tails Hop
Power: 1/9
Speed: 5/9
Comment: Much like Sonic Leap, but when using his dash attack, it can be
quite
good.
Rating: 6/10

Tails Jump
Power: 1/9
Speed: 3/9
Comment: Poor. His jump isn't very good.
Rating: 4/10

Tails Fly
Power: 1/9
Speed: 2/9
Comment: Regardless of stats it is quite good. This is very useful to escape
from battle and try to heal. It can also help escape Gamma's detonation.
Rating: 9/10

Tails Guard
Power: 5/9
Speed: 1/9
Comment: Nice. It is better than Sonic's and can help Tails prepare his
combo.
Rating: 8/10

Tails Heal
Power: 1/9
Speed: 5/9
Comment: Moderate. Much better than Sonic's. It increases his Ichikoro Gauge
and his HP moderately. Not the best but it is helpful.
Rating: 7/10

IQ200 Attack
Power: 2/9
Speed: 2/9
Comment: Weak, but develops his combo. Speed isn't bad.
Rating: 6/10

IQ300 Attack
Power: 2/9
Speed: 2/9
Comment: Same as above.
Rating: 6/10

IQ400 Attack
Power: 2/9
Speed: 2/9
Comment: Same as above. Ends Tails' basic attack combo.
Rating: 6/10

Magic Hook
Power: 4/9
Speed: 3/9
Comment: Nice Heavy Attack. It has good range and can attack more than once.
It starts Tails' ONE-COMBO KO combo.
Rating: 7/10

Magic Upper
Power: 3/9
Speed: 2/9
Comment: Slightly more ranged than Sonic's Upper Attack but slower. Not one
of Tails' best attacks.
Rating: 6/10

Tails Cyclone
Power: 3/9
Speed: 2/9
Comment: Very good attack when using the E. Cyclone combo. It tosses the
enemy in the air.
Rating: 10/10

Typhoon
Power: 2/9
Speed: 2/9
Comment: One of the cheapest attacks in the game. This can be used as Tails'
Spin combo. It you want to KO your enemy quickly and not let him/her give a
fight use this.
Rating: 9/10

Tails Dunk
Power: 4/9
Speed: 5/9
Comment: An OK Aim Attack. He launches his tails to send them down into the
ground quickly. Need to continue the ONE-COMBO KO combo.
Rating: 8/10

Energy Ball
Power: 3/9
Speed: 4/9
Comment: Not a good attack if not used with good timing. If used incorrectly
it will leave you very vulnerable. This attack, attacks the enemy multiple
times to send them up into the air. Need to start the Magic Energy combo.
Rating: 7/10

Air Energy Ball
Power: 3/9
Speed: 4/9
Comment: My favorite attack in the game and my favorite Tails' attack. This
ends the ONE-HIT KO combo and E. Cyclone combo. It attacks multiple times and
launches the enemy into the air.
Rating: 10/10

Flick
Power: 2/9
Speed: 2/9
Comment: Useless. Very hard to hit with and does not deal good damage to even
be worth it. This also launches the enemy into the air.
Rating: 2/10

Air Flick
Power: 2/9
Speed: 2/9
Comment: Same as above, but it is easier to hit with. Still not a good
attack.
Rating: 5/10

Chu² Bomb
Power: 2/9
Speed: 2/9
Comment: Nice, one of the best traps. It follows the enemy and it launches
the enemy into the air.
Rating: 8/10

Air Chu² Bomb
Power: 2/9
Speed: 2/9
Comment: Another good trap. Same as above.
Rating: 8/10

===================
3iid. Tails' Basic Combos and Strategies (TACS)
===================


Tails has a number of good combos.


Tails' ONE-COMBO KO: Set Ground to Power and Aerial to Shot.

Start off with Tails' IQ attacks and end with the Magic Hook, pursue the
enemy
and use the Tails Dunk. Immediately use Air Energy Ball to keep the enemy in
the air. Now to KO, you can constantly use the Air Energy Ball or use Tails
Rating: 9/10

Cyclone/Air Energy Ball combo.

Tails E. Cyclone combo: Set Ground to Power and Aerial to Shot.
Use Air Energy Ball and dash away and dash back to use the Tails Cyclone.
Constantly use it until your enemy is KOed. Try using this combo against a
wall and dash into the wall and use Tails Cyclone. This will increase your
minimize your foe's movement and escape.
Rating: 8/10

Tails Spin Combo: Set Ground to Trap and Aerial to Power.

This combo is just a basic Typhoon combo. The Chuý bomb will help keep the
enemy in the combo and Air Flick help with the Aerial attack. If you use
Typhoon enough, you will be able to KO any group of enemies. This combo is
very cheap. Don't use if you want to battle fairly.
Rating: 4/10

Miles "Tails" Prower overall rating: 9/10


===================
3iii. Knuckles the Echidna (KNU1)
===================


Knuckles the Echidna's first debut: Sonic the Hedgehog 3 (Genesis/Mega Drive)

Knuckles is all about power. His attacks are very slow and his speed is very
slow.

===================
3iiia. Knuckles' Pros
===================


Knuckles has good strength. His attacks are very powerful and they have good
impact. He also has one of the best Traps and Aim Attacks.

===================
3iiib. Knuckles' Cons
===================

Knuckles has a lot of downsides. His is very slow. His standard attacks are
terrible since he moves forward and they are very slow making it very
difficult to pull off a combo.

===================
3iiic. Knuckles' Moves and Statistics
===================


Here are Knuckles' moves from the Emerl Data.


Knuckles Run
Power: 1/9
Speed: 3/9
Comment: Very slow. Don't rely on his run to get to the enemy.
Rating: 3/10

Knuckles Dash
Power: 1/9
Speed: 6/9
Comment: Quite good. Knuckles dashes quickly forward. You are unable to
control Knuckles during the dash, nor able to stop him, but if you need to
escape from battle to heal or race to the enemy use his dash.
Rating: 7/10

Knuckles Jump
Power: 1/9
Speed: 2/9
Comment: Another poor skill of Knuckles. He jumps very low. He still jumps
low like he did in he Genesis Sonic games. Would have been better if he had a
Double Jump instead of Amy, but he does not.
Rating: 4/10

Grinder Attack
Power: 1/9
Speed: 2/9
Comment: Quite good. Knuckles does a glide from the original Sonic games, but
with one difference, he can't grab walls. If you encounter an enemy, he/she
will take minor damage. Only bad part of this that it doesn't give any
altitude.
Rating: 7/10

Knuckles Guard
Power: 6/9
Speed: 1/9
Comment: Nice. He has one of the best guards. You will need to utilize his
guard to pull off one of his combos.
Rating: 8/10

Knuckles Heal
Power: 5/9
Speed: 4/9
Comment: Good heal. Knuckles' heal focuses on his Ichiokoro Gauge and less on
his HP. It would be a good idea to charge the gauge and use on of his traps.
More explained in Knuckles combo section.
Rating: 8/10

Knuckles Straight
Power: 2/9
Speed: 2/9
Comment: Terrible. The attack is so slow. This attack also pushes him
forward as he attacks decreasing accuracy.
Rating: 3/10

Knuckles Chop
Power: 2/9
Speed: 2/9
Comment: Same as above.
Rating: 3/10

Knuckles Upper
Power: 2/9
Speed: 2/9
Comment: Same as above. Starts his heavy attack.
Rating: 3/10

Megaton Hook
Power: 4/9
Speed: 3/9
Comment: Another slow move. It continues his combo.
Rating: 4/10

Enrage
Power: 3/9
Speed: 2/9
Comment: A slow move that launches the enemy into the air.
Rating: 4/10

Double Punch
Power: 2/9
Speed: 2/9
Comment: A moderate attack that requires timing. This attack has the same
result as a Heavy Attack since it launches the enemy forward.
Rating:5/10

Knuckles Air Hook
Power: 3/9
Speed: 2/9
Comment: Weak, slow and useless. This should be used to "finish-off" your
opponent since Knuckles is very vulnerable as he lands.
Rating: 2/10

Meteor Punch
Power: 6/9
Speed: 5/9
Comment: Knuckles has a good Aim Attack. This attacks makes him go up higher
after his pursue to ensure he attacks the enemy regardless of the enemy using
and Aim Attack of his own.
Rating: 7/10

Rockfree Fall
Power: 6/9
Speed: 3/9
Comment: Quite powerful since it can hit multiple times. This attack is very
slow and it makes Knuckles very vulnerable to an attack. This best used out
of danger and good against the wall since you can get two or more hits. Aim
with the Control Pad to toss rock in that direction.
Rating: 6/10

Meteor Crush
Power: 6/9
Speed: 3/9
Comment: A little better then his Ground Power but it still makes him
Vulnerable to an aerial attack. Aim with the Control Pad to toss rock in
that direction.
Rating: 7/10

Deep Impact
Power: 7/9
Speed: 1/9
Comment: What a strong blow. One of the most powerful attacks in the game!
Although it comes with a price. This attack is incredibly slow and hard to
hit with. If moving/running while you use this attack you will move forward
and attack. If you stand still and attack you will only move forward
slightly. Two of these attacks will KO your opponent.
Rating: 5/10

Major Eruption
Power: 5/9
Speed: 3/9
Comment: Nice attack. Knuckles goes into a spin ball and attacks as he
burrows underground. Aim Knuckles while underground to try for a surprise
attack.
Rating: 8/10

Mole Bomb
Power: 4/9
Speed: 2/9
Comment: Okay attack. Knuckles sets an invisible landmine into the ground.
If you use a trap, use the Air Trap instead.
Rating: 5/10

Air Mole Bomb
Power: 4/9
Speed: 2/9
Comment: Good attack. Knuckles tosses an invisible landmine into the ground.
Rating: 8/10

===================
3iiid. Knuckles' Basic Combos and Strategies (KNCS)
===================


Knuckles' ONE-COMBO KO: Set Ground to Power and Aerial to Shot.

Start off with Knuckles' basic B Attacks and finish with the Megaton Hook.
Pursue the enemy and attack with the Meteor Punch. Now immediately use the
Meteor Crush, hoping that it will hit multiple times. If that still doesn't
KO the enemy, use a Deep Impact as the enemy gets back up or a Knuckles Air
Hook on the way down.
Rating: 7/10

Deep KO: Set Ground to Power and Aerial to anything.

Go for a two hit KO. Use the Deep Impact move and pursue them and use the Aim
Attack. Simple as that. If the enemy isn't KOed, then use a Knuckles Air
Hook.
Rating: 8/10

What the hell was that KO: Set Ground/Aerial to Trap and set Ground/Aerial to
anything.

Start off by filling up Knuckles' Ichikoro Gauge with his heal and toss a
bomb into the ground. His bomb is invisible there for it is impossible to see
the bomb glow (since it is and Ichikoro Attack). If possible lore you enemy
to that spot and they should be KOed (if Trap isn't defended).
Rating: 5/10

Knuckles the Echidna overall rating: 3/10


===================
3iv. Shadow the Hedgehog (SHA1)
===================


Shadow the Hedgehog's first debut: Sonic Adventure 2 (Dreamcast)

Shadow is the fastest character and also one of the strongest. He is very
overused because of coolness, speed(faster than Sonic) and his power. If used
correctly, he can be one of the best characters in the game.

===================
3iva. Shadow's Pros
===================


Excellent speed and power instantly makes him one of the best. He is most
likely the top tier. His attacks have impressive Power and Speed, making it
easy to KO your opponents quickly.

===================
3ivb. Shadow's Cons
===================


He is such a great character how could he have cons? Well he is great, not
the best. He has a horrible healing ability, which makes him even more
fragile than before, so be careful of power characters like Knuckles and
Gamma. Another weakness is control. His run is so fast you may have
difficulty controlling him or stopping him. His trap is poor as well.

===================
3ivc. Shadow's Moves and Statistics
===================


Shadow Run
Power: 1/9
Speed: 8/9
Comment: He is extremely fast! Faster than Sonic! Although his is very fast,
it is harder for you to control him and stop Shadow in his tracks. Try to
counter this by jumping.
Rating: 9/10

Shadow Dash
Power: 1/9
Speed: 9/9
Comment: Another remarkable move! His dash is very quick and have great
distance. Not only that, but your are also invulnerable to traps since he
turns invisible during the middle of the dash.
Rating: 9/10

Shadow Jump
Power: 1/9
Speed: 7/9
Comment: Good jump. He can jump almost as high as Cream. It is good to jump
when you want Shadow to stop moving while running.
Rating: 8/10

Shadow Teleport
Power: 1/9
Speed: 5/9
Comment: One of Shadow's best moves. This allows Shadow to move across the
field with ease. While in the air, press A to use this. You can keep using
this move as long as you wish. Although, Shadow will start to descend. This
move is similar to Sonic Ballet, but can be used more than once in the air.
This a good move to escape from danger.
Rating: 10/10

Shadow Guard
Power: 3/9
Speed: 1/9
Comment: Not a good guard skill, but you will have to keep using this to pull
off so good combos and protect Shadow's HP.
Rating: 6/10

Shadow Heal
Power: 1/9
Speed: 3/9
Comment: Poor, not even worth using. You'd think Chaos Control would help
heal faster, but with out all Chaos Emeralds, I guess not.....
Rating: 3/10

Shadow Chop
Power: 3/9
Speed: 3/9
Comment: A very balanced out attack. It has good speed and strength. Nice to
start a combo off with.
Rating: 8/10

Shadow Kick
Power: 3/9
Speed: 3/9
Comment: Same as above. Keep it going.
Rating: 8/10

Shadow Back Kick
Power: 3/9
Speed: 3/9
Comment: Same as above. This attack also knocks the enemy into the air.
This
effect makes it impossible to avoid (except for Rouge/Rouge Flight) Chaos
Nightmare. Thanks for telling me about this Clockwork Dragon.
I appreciate it. Starts Chaos Nightmare.
Rating: 10/10

Chaos Nightmare
Power: 5/9
Speed: 4/9
Comment: Awesome Heavy attack and most powerful. It isn't too fast but the
three stage attacks should help with accuracy.
Rating: 8/10

Chaos Upper
Power: 4/9
Speed: 1/9
Comment: Poor, it is very slow and the damage isn't worth it.
Rating: 2/10

Shadow Slider
Power: 3/9
Speed: 3/9
Comment: An attack that many people on the boards hate. This attack needs
good timing to pull off. It is hard to hit with but it is quite good
nevertheless. If the enemy is hit, he/she is launched into the air.
Can make a nice combo. See Shadow Combos section.
Rating: 7/10

Shadow Rocket
Power: 2/9
Speed: 3/9
Comment: Weak, but if used correctly, it can be one of the best moves in the
game. Shadow jumps higher into the air and descends down with a kick. This
attack is a lot like Tails' Typhoon and Rouge's Agent Eagle.
Rating: 9/10

Shadow Eagle
Power: 7/9
Speed: 6/9
Comment: One of the best Aim Attacks in the game. The power is outstanding
and so is the speed. This can be used as not only an Aim Attack(for damage),
but also for defensive purposes. If used in a combo is it difficult to use
a Special attack to finish off your opponent since he descends to the ground
too fast. If defensive purposes, retaliate off the wall and immediately use
the move. You won't attack the enemy that pursued you, but you won't have the
chance to have a simultaneous Aim Attacks, harming both at the same time and
may KO you.
Rating: 8/10

Chaos Magic
Power: 5/9
Speed: 5/9
Comment: Good attack. And you are able to aim the attack but using the
Control Pad and holding the A Button. The longer you hold the A button the
farther the attack goes. The farthest the attack goes is to the end of the
screen (won't go farther then you can view). This attack make the enemy fly
up into the air. You are very vulnerable to an attack since you cannot move
while aiming. Watch your back!
Rating: 7/10

Air Chaos Magic
Power: 5/9
Speed: 5/9
Comment: Big difference between these two attacks. You cannot aim this
attack. It will appear a few steps in front of you. You are less vulnerable
when using this.
Rating: 6/10

Chaos Burst
Power: 3/9
Speed: 7/9
Comment: Great move. This attack can hit multiple times, more than Sonic
Meteor. Two of these well timed attacks can KO an enemy.
Rating: 10/10

Air Chaos Burst
Power: 3/9
Speed: 7/9
Comment: Same as above. Instead, you attack from the air. Shadow does not
attack in the air, he falls to the ground and attacks with Chaos Burst.
Rating: 10/10

Roaming Chaos
Power: 3/9
Speed: 2/9
Comment: Okay attack. This trap follows Shadow and if it encounter and enemy
the enemy is sent up in the air. This is very hard to hit with.
Rating: 2/10

Air Roaming Chaos
Power: 3/9
Speed: 2/9
Comment: Same as above. Not worth it.
Rating: 2/10

===================
3ivd. Shadow's Basic Combos and Strategies (SACS)
===================


Shadow's ONE-COMBO KO: Set Ground Power and Aerial to Shot.

Start off with Shadow's basic attacks and finish off with Chaos Nightmare.
Now pursue the enemy and use the Shadow Eagle. If the enemy is not KOed jump
and attack with Air Chaos Magic and follow up with a Chaos Burst for a
guaranteed KO.
Rating: 9/10

Cheap Rocket KO: Set Ground/Aerial to anything and Defend with Shot.

This combo is simply the abuse of the Shadow Rocket. Constantly use this move
to KO your opponent. You will be vulnerable to Aerial attacks, namely Aerial
Shot moves so make sure you defend with Shot.
Rating: 5/10

Slider Nightmare KO: Set Ground to Power and Aerial to Shot.

Use the Shadow Slider to send the enemy into the air and quickly use Chaos
Nightmare in place to attack your opponent, repeat to finish them off.
Rating: 6/10

Shadow the Hedgehog's Overall Rating: 9/10


===================
3v. Rouge the Bat (ROU1)
===================


Rouge the Bat's first debut: Sonic Adventure 2 (Dreamcast)

Rouge is one of the most difficult characters to use and master. Her attacks
have little power and has slow airtime. She also has the most unique jump
abilities in the game.

===================
3va. Rouge's Pros
===================


Rouge is a very unique character and has a few good points. She has the best
Dash Attack in the game and one of the most cheapest Air Attacks. Her ability
to fly makes quite different from the rest. She also has one of the best
Traps in the game. She really shines in Power attacks.

===================
3vb. Rouge's Cons
===================


Rouge's attacks lack power making it difficult to KO opponents. Her Shot

attacks are horrible, they lack power, speed and range making them useless.
She is rather slow. Her flight makes her very difficult to control and hard
To pull off a ONE-COMBO KO move.

===================
3vc. Rouge's Moves and Statistics
===================


Rouge Run
Power: 1/9
Speed: 5/9
Comment: Not very fast. Her speed is not her strong point.
Rating: 5/10

Rouge Grind
Power: 1/9
Speed: 4/9
Comment: A crap dash. This is like Knuckles Grind without doing damage.
Rating: 4/10

Rouge Flight
Power: 1/9
Speed: 5/9
Comment: This is Rouge's strong point. She jumps into the air and slowly
descends. This helps her escape from danger. Good to use when avoiding
Gamma's detonation.
Rating: 9/10

Rouge Catch
Power: 1/9
Speed: 4/9
Comment: Useless. This just grounds her. Use this when you do not wish to
fly.
Rating: 3/10

Rouge Guard
Power: 1/9
Speed: 1/9
Comment: Weak guard. It is very quick so use good timing.
Rating: 3/10

Rouge Heal
Power: 1/9
Speed: 1/9
Comment: Another poor heal. Despite it's stats, this heal is better than
Sonic's. This heals the Ichikoro gauge at the same rate as her HP gauge.
Not very reliable, so use only when the enemy is KOed or at a safe distance.
Never use in mid-battle.
Rating: 3/10

Rouge Kick
Power: 2/9
Speed: 3/9
Comment: A decent basic attack. This can easily start a good combo.
Rating: 7/10

Rouge Side Kick
Power: 2/9
Speed: 3/9
Comment: Same as above. Keeps her combo going.
Rating: 7/10

Rouge Sobat
Power: 2/9
Speed: 3/9
Comment: Same as above. Finishes her normal attacks.
Rating: 7/10

Charlie Kick
Power: 4/9
Speed: 4/9
Comment: Nice Heavy Attack. I think this is a little better than Sonic's
Aim Attack since it makes her less vulnerable upon finishing.
Rating: 8/10

Secret Kick
Power: 3/9
Speed: 3/9
Comment: This attack has good speed but you need timing and angle to pull it
off. Rouge does not have many good combos that support her Upper Attack.
Rating: 6/10

Secret Spear
Power: 2/9
Speed: 3/9
Comment: Best Dash Attack in the game. This attack hits the target multiple
times to deliver good damage if a lot of kicks hit. This attack knocks the
enemy back and giving you time to do a Charlie Kick. Her Dash Skill really
does not go with her Dash Attack making the best Dash Attack only good on
Emerl.
Rating: 10/10

Agent Eagle
Power: 2/9
Speed: 3/9
Comment: Known as the cheapest attack on the boards. This attacks the foe
continuous times while constantly pressing B. You can juggle the enemy in the
air preventing them from getting to the ground or moving. You can easily KO
an opponent with this move alone. It gets harder to use since Rouge ascends
up the enemy descends down as the attack is used constantly.
Rating: 8/10

Homing Cutter
Power: 4/9
Speed: 5/9
Comment: Identical to Sonic Eagle, but with less power. A decent
Aim Attack. After the Aim Attack hits the enemy, Rouge enters Rouge Flight.
Rating: 8/10

Beauty Shot
Power: 4/9
Speed: 4/9
Comment: Weak, little ranged, and useless. This attack knocks back the
opponent when used. The attack does little damage and has bad range. Not
worth using.
Rating: 4/10

Air Beauty Shot
Power: 4/9
Speed: 4/9
Comment: Same as above except even harder to hit with. Attack isn't
worth it.
Rating: 3/10

Silent Size
Power: 3/9
Speed: 6/9
Comment: Very good attack. This attack has great speed and power and
sends opponents into the wall letting you pursue them. One of Rouge's
best attacks.
Rating: 9/10

Spiral Dive
Power: 3/9
Speed: 4/9
Comment: Great attack. Rouge spins up and descends down on her enemies.
This attack hits multiple times. Use timing. If you are high up in
Rouge Flight, then this attack will stop before you reach the Ground.
Not good to use when high up.
Rating: 9/10

Bat Cracker
Power: 3/9
Speed: 2/9
Comment: Nice trap. This trap is similar to Shadow's Roaming Chaos but,
this Trap stays in the air and follows your opponent. To be very cheap,
use this as your Ichikoro SP attack.
Rating: 9/10

Air Bat Cracker
Power: 3/9
Speed: 2/9
Comment: Same as Bat Cracker but used in air.
Rating: 9/10

===================
3vd. Rouge's Basic Combos and Strategies (ROCS)
===================


Rouge's ONE-COMBO KO: Set Ground to Trap and Aerial to Power.

Immediately use Bat Cracker, then uses Rouge's basic attacks and finish
with the Charlie Kick. Pursue the enemy and use Homing Cutter.
The enemy will most likely get hit by the trap. Now use Spiral Dive to
finish the enemy off.
Comment: This combo is a little hard to completely pull off but will
KO any opponent if used correctly. It requires timing with the setting
of the Bat Cracker.
Rating: 9/10

Cheap Agent KO: Set Ground to Power and Aerial to Trap.

Immediately jump and use Bat Cracker. Now, while in Rouge Flight, hover
over an enemy and start to use Agent Eagle to get the enemy in the air.
Now keep using Agent Eagle and eventually the Trap will hit the enemy,
KOing the enemy or weakening him/her more. Now descend and jump again
to use another Bat Cracker and repeat.
Comment: This combo is very cheap so use with caution. Timing is
precise for this combo.
Rating: 7/10

Rouge's strategy submitted by brappy:

After 1st, 2nd, and 3rd attacks, use Ground Power instead of Heavy Attack.
It's more powerful.

Rouge the Bat's Overall Rating: 6/10


===================
3via. Amy Rose (AMY1)
===================


Amy Rose's first debut: Sonic CD (Sega CD)

Amy is one of the best characters in the game, surprisingly. Her attacks
are super fast making it very easy to create/keep a combo going.

===================
3vib. Amy's Pros
===================


Amy's attacks are very fast, fastest in the game. She has the best Heavy
Attack and Aim Attack in the game. Combos are easy to start with her high
speed basic attacks making her and Sonic good starting characters for a
beginner.

===================
3vic. Amy' Cons
===================


Amy has a few cons. Her basic attacks are very fast, but lack power. Her
Jump is horrible. Her Air Action is worse. Her traps (like many others)
are useless and hard to use.

===================
3vid. Amy's Moves and Statistics
===================


Amy Run
Power: 1/9
Speed: 6/9
Comment: Very good run. Equal to Tails'.
Rating: 8/10

Amy Dash
Power: 1/9
Speed: 4/9
Comment: Moderate. She makes a quick burst of speed but ends very quickly.
Rating: 6/10

Amy Jump
Power: 1/9
Speed: 2/9
Comment: Very poor jumping skill. It is equal to Knuckles'.
Rating: 4/10

Amy Double Jump
Power: 1/9
Speed: 2/9
Comment: Another poor skill. She stops in mid-air and jumps again.
Rating: 3/10

Amy Guard
Power: 5/9
Speed: 1/9
Comment: Amy has a nice guard. It is equal to Tails' and lasts a good amount
of time. Not too long making it impossible to heal.
Rating: 8/10

Amy Heal
Power: 1/9
Speed: 6/9
Comment: Good heal for HP, but bad heal for Ichikoro. Would be better than
Tails' but her Ichikoro refill is identical to Sonic's.
Rating: 6/10

Girl Jab
Power: 2/9
Speed: 5/9
Comment: Amy's strong point. Amy jabs the opponent with very good speed
making it hard to block it fast enough. This starts Amy's combo.
Rating: 10/10

Girl Straight
Power: 2/9
Speed: 5/9
Comment: Same as above. Continues Amy's basic attack combo.
Rating: 10/10

Girl Upper
Power: 2/9
Speed: 5/9
Comment: Same as above. Finishes Amy's basic attack combo.
Rating: 10/10

Girl Crush
Power: 4/9
Speed: 5/9
Comment: Best Heavy attack in the game. This attack has a lot of range and
Can hit the opponent easily. The Power and Speed make it very good.
Rating: 10/10

Girl Swing
Power: 3/9
Speed: 2/9
Comment: Wow, an attack with low speed, I am surprised. This attack isn't
very good, is slow and hard to hit with.
Rating: 5/10

Girl Bomber
Power: 2/9
Speed: 5/9
Comment: Crap, this attack is horrible. It is very much like Knuckles' Double
Punch and requires a lot of timing. This attack launches the enemy against
the wall causing more damage. This attack is very slow despite it's rating.
Rating: 2/10

Air Girl Crush
Power: 2/9
Speed: 4/9
Comment: Okay attack and has good range with the hammer.
Rating: 7/10

Girl Dunk
Power: 6/9
Speed: 5/9
Comment: Best Aim Attack in the game. The attack has very good range, speed
and power.
Rating: 10/10

Pink Typhoon
Power: 4/9
Speed: 5/9
Comment: A weak attack. The Tornado effect launches the enemy into the air
with little force. This attack can help perform a combo.
Rating: 7/10

Air Pink Typhoon
Power: 4/9
Speed: 5/9
Comment: Another weak attack. This is the same as above, but used in the air.
Rating: 7/10

Girl Tornado
Power: 4/9
Speed: 4/9
Comment: Very nice attack. This attack hits the target multiple times for
nice damage.
Rating: 9/10

Air Girl Tornado
Power: 4/9
Speed: 4/9
Comment: Excellent attack. This is Amy's best Special move. This attack is
best used after Amy's Aim Attack. More explained in Amy's Basic combos
section
Rating: 10/10

Gift
Power: 5/9
Speed: 2/9
Comment: Powerful but slow. This attack is horrible. This attack is very
easy to evade or guard against unless you are hit into it. Stay away from
this attack.
Rating: 1/10

Air Gift
Power: 5/9
Speed: 2/9
Comment: Better since you can drop it onto opponents but still a poor move.
Not worth using.
Rating: 2/10

===================
3vid. Amy's Basic Combos and Strategies (AMCS)
===================


Amy's ONE-COMBO KO move: Set Ground to Shot and Aerial to Power.

Use Amy's basic attacks and finish with Girl Crush and pursue and use Girl
Dunk. Now immediately in the use Air Girl Tornado to finish the opponent off,
if that didn't do it, then drop to the ground and use a Pink Typhoon or a
Heavy Attack.
Comment: This is a fast and standard KO method which works quite well. This
is a guaranteed KO unless the enemy is guarding Power.
Rating: 9/10

Amy strategy submitted by brappy:

After Aim Attack, use Air Shot, then when they come up, use Air Attack.

This is more of a glitch, but I'll put it anyway. Put Power on Ground. Do the
dash, and press R at the exact moment you press the control pad the second
time. After the dash, continue holding that direction. If done correctly,
you'll start the spin after the dash, and will go at about 1.5X the speed of
the dash.


Amy Rose's Overall Rating: 9/10


===================
3vii. Cream the Rabbit (CRE1)
===================


Cream the Rabbit's first debut: Sonic Advance 2 (Game Boy Advance)

Cream is a very joyful rabbit. Her battle skill are moderate. She has the
best heal in the game.

===================
3viia. Cream's Pros
===================


Cream has an excellent jump, best jump in the game. This goes very good with
her flying ability. She also has a very superior healing ability. Her HP
gets restored just as fast as her Ichikoro gauge. Also, her Air Trap is
overpowered.

===================
3viib. Cream's Cons
===================


Cream has below average run, making her a slow character. Her guard is one of
the worst in the game. Her basic attacks are a bit slow as well.

===================
3viic. Cream's Moves and Statistics
===================


Cream Run
Power: 1/9
Speed: 4/9
Comment: Not a good run. Cream skips as she walks making it a little
difficult to control her. She is also quite slow.
Rating: 4/10

Cream Hop
Power: 1/9
Speed: 3/9
Comment: Much like Sonic Leap, it is not very useful. Cream hops up higher
than Sonic making it easier to dash across Traps.
Rating: 6/10

Cream Jump
Power: 1/9
Speed: 8/9
Comment: Superb jump. This is the best in the game. She ascends high in to
air and makes good use of her Air Trap and her Air Action.
Rating: 10/10

Cream Ballet
Power: 1/9
Speed: 2/9
Comment: Nice move. This really help get out danger. Cream jumps then
ascends even higher as she flies across the battlefield. It is a little slow
to start up but still it helps when escaping Gamma's detonation.
Rating: 8/10

Chao Knight
Power: 2/9
Speed: 1/9
Comment: OK guard. She puts up Cheese as a shield to resist attacks. Her
guard is quick to have good timing with it. This guard goes well with her
heal.
Rating: 6/10

Cream Heal
Power: 5/9
Speed: 7/9
Comment: Excellent heal, the best in the game. She recovers HP at a nice
speed rate and recovers Ichikoro at the same rate. This helps keep the
fragile bunny alive.
Rating: 10/10

Chao Arch
Power: 2/9
Speed: 3/9
Comment: A moderately slow attack. This starts Cream's combo.
Rating: 7/10

Chao Winder
Power: 2/9
Speed: 3/9
Comment: Same as above. Continues Cream's combo.
Rating: 7/10

Chao Salom
Power: 2/9
Speed: 3/9
Comment: Same as above. Finishes Cream's basic attacks.
Rating: 7/10

Chao Tornado
Power: 4/9
Speed: 4/9
Comment: A moderate Heavy Attack. It has good range to hit it's opponent.
Rating: 7/10

Chao Upper
Power: 3/9
Speed: 3/9
Comment: Moderate attack. It launches the enemy in the air.
Rating: 5/10

Chao Dash
Power: 2/9
Speed: 3/9
Comment: Nice Dash Attack. This attack makes your opponent get knocked
forward and allows you to follow up with a Heavy Attack.
Rating: 7/10

Chao Circle
Power: 5/9
Speed: 3/9
Comment: Think of this attack as a weaker Typhoon. You will still descend as
you constantly use the attack, but slowly. Harder to maintain than Typhoon.
Rating: 7/10

Chao Dunk
Power: 4/9
Speed: 5/9
Comment: This Aim Attack is a little hard to hit with. Make sure you time
the
attack right, or else you will miss.
Rating: 7/10

Chao Cannon
Power: 4/9
Speed: 5/9
Comment: Good attack. This attack sends Cheese in an electrified body
charge. It knocks then enemy to the ground.
Rating: 7/10

Air Chao Cannon
Power: 4/9
Speed: 5/9
Comment: Same as above. Better and more accurate in the air.
Rating: 8/10

Chao Rush
Power: 4/9
Speed: 3/9
Comment: Nice attack. Then enemy gets thrown as if hit by a Heavy Attack.
Rating: 9/10

Chao Revolution
Power: 4/9
Speed: 4/9
Comment: Same as above.
Rating: 9/10

Cream Cracker
Power: 4/9
Speed: 2/9
Comment: This is also a mysterious attack. It is just like it's Aerial
counterpart. I had to test this out. Although, the Air Trap is more
accurate and faster to use. Use that instead.
Rating: 6/10

Cream Air Cracker
Power: 4/9
Speed: 2/9
Comment: This is a mysterious attack that does not do its set damage. This
attack is extremely powerful. It can take out an opponent in only two hits.
Rating: 10/10

===================
3viid. Cream's Basic combos and strategies (CRCS)
===================


Cream's ONE-COMBO KO: Set Ground to Power and Aerial to Trap.

Start off with Cream's basic attacks and finish off with Chao Tornado. Now
pursue your opponent and use Chao Dunk. Now immediately use Cream Air Cracker
which should defeat your opponent. If not follow up with Chao Rush.
Comment: This combo will mainly focus on the Cream Air Cracker at the end of
the Chao Dunk move since it will do impressive damage. If the Cracker blast
doesn't connect then, then use Chao Rush to finish you Opponent off.
Rating: 8/10

Cream's strategy submitted by brappy:

Like the others-after Aim attack, use Air Power. If there is a wall behind
you they'll be sent into it, and you're playing a human, they won't expect
that, so you can run over and use the attack of your choice before they land.


More Coming Soon!

Cream the Rabbit's Overall Rating: 7/10


===================
3viii. E-102 Gamma (GAM1)
===================


E-102 Gamma's first debut: Sonic Adventure (Dreamcast)

Gamma is a very powerful robot. His attacks do impressive damage, but are
very slow. He also has a unique death action. Upon KOing Gamma, he
detonates causing damage to anyone around him.

Requirements to unlock Gamma: Defeat Gamma in Sonic's Story.

===================
3viiia. E-102 Gamma's Pros
===================


Power. Just power. He is very powerful. He can even KO you after his death.
Time his attacks to make him an impressive fighter. He also has one of the
best healing abilities in the game. He heals his HP very quickly, but not his
Ichikoro.

===================
3viiib. E-102 Gamma's Cons
===================


So slow. His run is one of the poorest runs of the characters. His attacks
lack so much speed. They are very powerful but almost impossible to hit with
if your opponent guards well. Also, his ground attack requires him to deal
damage to him self. Not a good trait.

===================
3viiic. E-102 Gamma's Moves and Statistics
===================


Walk Mode
Power: 1/9
Speed: 2/9
Comment: A very poor run. Well, he can't even run, just look at the skill's
name. He walks making him very slow and an easy target.
Rating: 1/10

Drive Mode
Power: 1/9
Speed: 8/9
Comment: Excellent. This is his fastest move. He zooms as he is in his dash.
You can control him as he is in this mode, unlike most dashes.
Rating: 10/10

Boost Jump
Power: 1/9
Speed: 6/9
Comment: Not very fast despite it's rating. He jumps in to the air slowly
gaining height.
Rating: 6/10

Flight Mode
Power: 1/9
Speed: 2/9
Comment: More speedy then his normal jump. This add to his jump to be able to
fly while gradually losing altitude. No the best action.
Rating: 7/10

Guard Mode
Power: 7/9
Speed: 1/9
Comment: This guard is too strong. It lasts too long, and makes it hard to
begin healing. This guard is very good for blocking attacks but hard to heal.
Rating: 7/10

Recovery Mode
Power: 1/9
Speed: 9/9
Comment: Very nice heal. He will heal his HP to max in no time. Good to use
after you using Meltdown/Air Meltdown. This doesn't restore the Ichikoro
gauge very well.
Rating: 9/10

Solid Knuckle
Power: 5/9
Speed: 1/9
Comment: This is the most powerful basic attack in the game. Due to it's
strength. Speed is sacrificed. Without efficient speed this attack is almost
useless on an opponent who is good at guarding. This is to worst basic
attack. This also starts Gamma's combo.
Rating: 2/10

Electric Stab
Power: 5/9
Speed: 1/9
Comment: Same as above. This continues Gamma's combo.
Rating: 2/10

Paralyze Cut
Power: 5/9
Speed: 1/9
Comment: This attack is different then the other two. This attack is still
slow but has an added effect. This attack harms the opponent multiple times
causing more damage. This attack is better then the other two. This also
finishes Gamma's basic attack combo.
Rating: 5/10

Electric Shock
Power: 5/9
Speed: 2/9
Comment: Very slow Heavy Attack. This takes time to unleash, but has good
easier to hit with when he does unleash the move.
Rating: 5/10

Upper Electric Shock
Power: 6/9
Speed: 2/9
Comment: This is the best Upper Attack in the game. This is still a little
slow but when it hits, it attacks the enemy multiple times, to deal good
damage.
Rating: 8/10

Buster Drill
Power: 5/9
Speed: 1/9
Comment: Moderate Dash Attack. This attack isn't slow despite it's rating,
and is easy to hit with while in the dash. The damage isn't impressive.
Rating: 6/10

Air Electric Shock
Power: 4/9
Speed: 2/9
Comment: Weak attack. Not even worth using.
Rating: 2/10

Air Knuckle
Power: 5/9
Speed: 5/9
Comment: Nice Aim Attack and is easy to hit with. This is similar to
Knuckles' Aim Attack.
Rating: 8/10

Devastator
Power: 8/9
Speed: 2/9
Comment: This is a variable attack. This attack is chargeable. Hold the R
button to charge the attack. The damage depends on how long you charge the
attack. The speed of the shot will increase dramatically when charged.
The Power stat is showing how powerful the attack will be if fully
charged. Two fully charged shots will KO an opponent. This attack has great
power and has good impact upon hitting, but you are very vulnerable to
attacks. This is similar to Shadow's Chaos Magic, but with more power.
Rating: 8/10

Air Devastator
Power: 8/9
Speed: 2/9
Comment: This attack is the same as Devastator, but used in the air. You are
also less vulnerable in the air, but it is harder to attack the enemy. When
Gamma lands on the ground with a charging shot, it will cancel the charge.
Rating: 8/10

Meltdown
Power: 8/9
Speed: 1/9
Comment: Strange attack. This sacrifices Gamma's HP leaving him with 1 HP.
One extra attack will KO Gamma, guaranteed. This attack is the same as when
Gamma is KOed and detonates himself. The HP loss is best countered with
Gamma's heal. It restores HP at a very fast rate. You can use Meltdown as
many times as you wish, since it never KOs him and always leaves him with
1 HP.
Rating: 7/10

Air Meltdown
Power: 8/9
Speed: 1/9
Comment: Exact same attack as Meltdown, except used in the air.
Rating: 7/10

Blinker
Power: 4/9
Speed: 2/9
Comment: This is a poor trap. This is very hard to hit with and the damage
isn't good. The speed is even worse. Like all traps, it launches the enemy
into the air.
Rating: 2/10

Air Blinker
Power: 4/9
Speed: 2/9
Comment: Same as above.
Rating: 2/10

===================
3viiid. E-102 Gamma's Basic Combos and Strategies (GACS)
===================


Gamma's ONE-COMBO KO: Set Ground to Power and Aerial to Shot.

Immediately press R to activate Meltdown and quickly find your opponent and
begin Gamma's basic attacks and end with Electric Shock. Pursue your enemy
and use Iron Knuckle. While in the air charge the Devastator as much as you
can attack release R when you enemy has bounced up from the hitting the
ground. If this didn't KO the enemy, the Meltdown explosion will. Quickly,
use restore you HP with Recovery Mode.
Comment: This combo can be very difficult to pull off since it is hard to
land Gamma's basic attacks due to the lack of speed. If you are running out
time with the Meltdown counter, just keep trying to use Electric Shock
instead.
Rating: 7/10

Gamma's strategy submitted by brappy:

This is very tricky but really cool. Use either Meltdown, and at the 5th or
6th beep (I forgot) immediately use the combo into an Aim Attack. If timed
right, when they bounce back up, you explode, usually killing them. You can
then heal.

More Coming Soon!

E-102 Gamma's Overall Rating: 6/10


===================
3ix. Chaos 0 (CHA1)
===================


Chaos 0's first debut: Sonic Adventure (Dreamcast)

Chaos 0 is another powerful fighter. His attacks lack strength compared to
Gamma but they have better speed. He is a very slow character and is very
easy to hit.

Requirements to unlock Chaos 0: Defeat Chaos 0 in Emerl's Story.

===================
3ixa. Chaos 0's Pros
===================


Chaos has the fastest basic attacks besides Amy. He has a nice healing skill,
and a dash that makes him invincible. He also has a unique Trap.

===================
3ixb. Chaos 0's Cons
===================


Sooooooo slow...... Chaos is very slow and runs like a dinosaur. He has the
poorest run out of the characters. His jump moves are poor as well. Overall,
his mobility is very poor.

===================
3ixc. Chaos 0's Moves and Statistics
===================


Chaos Run
Power: 1/9
Speed: 1/9
Comment: Wow, Chaos Run is not the right name for this skill.... At least
the game.
Rating: 1/10

Chaos Dive
Power: 1/9
Speed: 2/9
Comment: This is an interesting Dash skill. Chaos transforms his body into
it's liquid state and moves along the ground. He is invincible while in this
form. This should be used more than his walk....err run.
Rating: 9/10

Chaos Jump
Power: 1/9
Speed: 4/9
Comment: Not a good jump. Chaos descends fast as he lands.
Rating: 4/10

Chaos Flight
Power: 1/9
Speed: 1/9
Comment: Crap, just crap. This will give Chaos just a little more height.
Rating: 1/10

Chaos Guard
Power: 8/9
Speed: 1/9
Comment: Very strong guard, this is the strongest in the game. This is good
for a slow character since they become less of a target if known how to guard
properly, but healing time is also sacrificed.
Rating: 7/10

Chaos Heal
Power: 1/9
Speed: 8/9
Comment: Nice healing skill. This restores Chaos' HP very quickly to keep him
alive. Although, this restores Ichikoro, like Sonic's heal, very slowly. Not
recommended of Ichikoro restoration.
Rating: 8/10

Stretch Chaos
Power: 4/9
Speed: 1/9
Comment: Nice basic attack. Despite it's rating, it is quite speedy. This
begins Chaos' combo.
Rating: 9/10

Elastic Chaos
Power: 4/9
Speed: 1/9
Comment: Same as above, but even faster. This continues Chaos' combo.
Rating: 10/10

Flexible Chaos
Power: 4/9
Speed: 1/9
Comment: Same as Stretch Chaos. Finishes Chaos' basic combo.
Rating: 9/10

Chaos Double Stab
Power: 5/9
Speed: 2/9
Comment: This Heavy attack has very good range, but is still hard to hit
with.
Chaos must have a good distance between him and his opponent in order for it
to hit.
Rating: 7/10

Upper Chaos
Power: 3/9
Speed: 2/9
Comment: Not very good. This attack is also ranged but the damage and speed
isn't worth it.
Rating: 4/10

Chaos Dolphin
Power: 3/9
Speed: 2/9
Comment: Nice attack. This attack is used to trip you opponent into air.
Rating: 8/10

Chaos Rocket
Power: 3/9
Speed: 2/9
Comment: Bad attack. Not worth using.
Rating: 2/10

Chaos Impact
Power: 6/9
Speed: 5/9
Comment: Nice Aim Attack. Chaos moves up higher when attacking to prevent
collisions with the enemy. This attack is very accurate.
Rating: 9/10

Chaos Shot
Power: 5/9
Speed: 3/9
Comment: Nice trip move. Chaos tosses a water ball at the enemy and launches
the enemy into the air.
Rating: 7/10

Air Chaos Shot
Power: 5/9
Speed: 3/9
Comment: Same as above but used in the air. Use on aerial enemies like when,
Shadow is about to use Shadow Rocket.
Rating: 9/10

Chaos Crush
Power: 4/9
Speed: 3/9
Comment: This attack is unleashes Chaos' arm along the ground. This attack is
very ranged and will attack multiple times. He attacks thrice. Chaos is very
vulnerable in the back so be careful since you cannot move during the attack.
Rating: 7/10

Air Chaos Crush
Power: 4/9
Speed: 3/9
Comment: This attack is quick. Chaos extends his arms into the ground and
makes your enemy get thrown against the wall, however, you cannot pursue
them.
Rating: 7/10

Chaos Splash
Power: 2/9
Speed: 2/9
Comment: Chaos goes into Chaos Dive for a second and makes a puddle of water.
When stepped on it unleashes water tentacles that attack the enemy multiple
times.
Rating: 6/10

Air Chaos Splash
Power: 2/9
Speed: 2/9
Comment: Same as above but used in the air.
Rating: 6/10

===================
3ixd. Chaos' Basic Combos and Strategies (CHCS)
===================


Chaos strategy submitted by brappy:

After Aim Attack, use the Air Power. Basic, but effective

More to come!

Chaos 0's Overall Rating: 6/10


===================
3x. Emerl (EME1)
===================

Emerl's first debut: Sonic Battle (Game Boy Advance)

Emerl is a robot of impressive power. It can take a skill it show in battle
and use it as it's own. Emerl's power depends on the skill attached to Emerl.
These skills are known as Skill Cards. You can collect these Skill Cards in
battle. As you fight more opponents at a time the more skills you can get
increase. Emerl can be the strongest fighter in the game and can also be the
weakest fighter in the game. This section will contain examples of Skill Card
combinations and an example Emerl(my very own).

===================
3xa. Skill Cards
===================


There are 308 Skill cards your Emerl can use. There are Common skill cards;
which include Sonic's, Tails', Knuckles', Shadow's, Rouge's, Amy's, Cream's,
E-102 Gamma's, Chaos' and Emerl's normal battle skills. These perfectly
simulate the skills used but the corresponding character. These skills can be
Runs, Dashes, Jumps, Air Actions, Guards, Healing, Basic attacks, Air
Attacks, Heavy Attacks, Aim Attacks, Ground Shot/Power/Trap attacks,
Aerial Shot/Power/Trap attacks and Character fighting stances.

There are also Rare cards which are won in battle randomly. Rare cards can
be; Normal Rares, Ultimate Rares and ??? Rares. Normal Rares include; Attack
Support, Strength Support, Other Support, and Color Cards. Ultimate Rares are
cards that are an ultimate version of that move or attack. Ultimate Attacks,
usually resemble a stronger version of Sonic's attacks. ??? Rares are cards
that are attacks that are a stronger version of that attack group.

===================
3xb. Skill Card Combinations (EMCS)
===================


There are many good skill card combos which help Emerl use the move more
efficiently that the characters themselves.


Fast Spear
Requirements: Drive Mode(Gamma) and Secret Spear(Rouge)
Comment: This is one of my favorite skill card combos. This use the speed of
Gamma's dash and the consecutive power of Rouge's dash attack combined.

Quick Heal
Requirements: Rouge Guard/Guard Skill and Cream Heal (Ichikoro)/Recovery Mode
(HP)
Comment: This combo uses a quick guard with a strong heal. If you want to
boost in Ichikoro, use Cream Heal, if you want a boost in HP, use Recovery
Mode(Gamma).

Really touching the clouds
Requirements: Ultimate Jump/Cream Jump and Amy Double Jump
Comment: This combo actually uses Amy Double Jump for good. It makes you fly
into the air, to really touch the clouds(read Ultimate Jump description).
Contributed by: Once I find who said this on the Sonic Battle Message Board,
I will credit him/her. Until then, I won't take full credit of this.

Space Jump
Requirements: Ultimate Jump/Cream Jump, Amy Double Jump and Low Gravity LV. 2
(Rouge)
Comment: This jump is the same as before instead you will descend very
slowly.

Jab-Water-Jab
Requirements: Girl Jab, Elastic Chaos and Girl Upper
Comment: This is the fastest basic combo Emerl can use.


My Emerl: GameBoy Pocket Emerl

Run Skill: Shadow Run
Dash Skill: Drive Mode (Gamma)
Jump Skill: Ultimate Jump Skill
Air Action: Shadow Teleport
Guard Skill: Rouge Guard
Heal Skill: Cream Heal
1st Attack: Girl Jab (Amy)
2nd Attack: Ultimate 2nd Attack
3rd Attack: Girl Upper (Amy)
Heavy Attack: Ultimate Heavy Attack
Upper Attack: Sonic Up Draft
Dash Attack: Secret Spear (Rouge)
Air Attack: Typhoon (Tails)
Aim Attack: Girl Dunk (Amy)
Ground Shot: Chaos Shot
Air Shot: Air Energy Ball (Tails)
Ground Power: Chaos Burst (Shadow)
Air Power: Air Girl Tornado (Amy)
Ground Trap: Ground Trap (Emerl)
Air Trap: Cream Air Cracker
Fight Pose: Shadow Style
Attack Support: Attack Support 9 (Gamma)
Strength Support: Strength Support 9 (Shadow)
Other Support: Acceleration Up Lv. 2 (Sonic)
Color 1: Rouge Color 1
Color 2: Rouge Color 2
Color 3: E-102 Color 3

Skill Points used: 480/500

===================
4. Emerl Skill Contributors (CON1)
===================


Here is where YOU contribute your Emerl and I will post it in my FAQ for all
to see! You my give me your Emerl via AIM, E-Mail, or post it on my topic
"The Emerl Skill Contributors" on the Sonic Battle Message board. Please use
the format I used in my Emerl.


LilZero's Emerl: Phantom Emerl

Run Skill: Ultimate Run Skill
Dash Skill: Shadow Dash
Jump Skill: Ultimate Jump Skill
Air Action: Ultimate Air Action
Guard Skill: Rouge Guard
Heal Skill: Ultimate Heal Skill
1st Attack: Ultimate 1st Attack
2nd Attack: Ultimate 2nd Attack
3rd Attack: Ultimate 3rd Attack
Heavy Attack: Ultimate Heavy Attack
Upper Attack: Ultimate Upper Attack
Dash Attack: Dash Attack (Emerl)
Air Attack: Shadow Rocket
Aim Attack: Girl Dunk (Amy)
Ground Shot: Ultimate Ground Shot
Air Shot: Air Shot (Emerl)
Ground Power: Ground Power (Emerl)
Air Power: ???(Cream)
Ground Trap: Ground Trap (Emerl)
Air Trap: Air Trap (Emerl)
Fight Pose: Shadow Style
Attack Support: Attack Support 9 (Gamma)
Strength Support: Strength Support 8 (Sonic)
Other Support: Low Gravity Lv. 2 (Rouge)
Color 1: Rouge Color 1
Color 2: Shadow Color 2
Color 3: Tails Color 3

Skill Points used: 435/500


eeeeevil's Emerl

Run Skill: Ultimate Run Skill
Dash Skill: Chaos Dive
Jump Skill: Ultimate Jump Skill
Air Action: Rouge Catch
Guard Skill: Chao Knight(Cream)
Heal Skill: Ultimate Heal Skill
1st Attack: Ultimate 1st Attack
2nd Attack: IQ 300 Attack (Tails)
3rd Attack: Girl Upper (Amy)
Heavy Attack: Ultimate Heavy Attack
Upper Attack: Ultimate Upper Attack
Dash Attack: Secret Spear (Rouge)
Air Attack: Shadow Rocket
Aim Attack: Shadow Eagle
Ground Shot: Ultimate Ground Shot
Air Shot: Air Pink Typhoon (Amy)
Ground Power: Chaos Burst (Shadow)
Air Power: Ultimate Air Power
Ground Trap: Gift (Amy)
Air Trap: Cream Air Cracker
Fight Pose: Knuckles Style
Attack Support: Attack Support 9 (Gamma)
Strength Support: Strength Support 9 (Shadow)
Other Support: Speed Up Lv 2 (Shadow)
Color 1: Knuckles Color 1
Color 2: E-102 Color 2
Color 3: Shadow Color 3

Skill Points Used: 500/500


Clockwork Dragon's Emerl

Run Skill: Shadow Run
Dash Skill: Chaos Dive
Jump Skill: Cream Jump
Air Action: Ultimate Air Action
Guard Skill: Guard Skill (Emerl)
Heal Skill: Recovery Mode (Gamma)
1st Attack: Girl Jab (Amy)
2nd Attack: Flexible Chaos
3rd Attack: Girl Upper (Amy)
Heavy Attack: Charlie Kick (Rouge)
Upper Attack: Sonic Up Draft
Dash Attack: Secret Spear (Rouge)
Air Attack: Typhoon (Tails)
Aim Attack: Shadow Eagle
Ground Shot: Sonic Wave
Air Shot: Air Pink Typhoon (Amy)
Ground Power: Chao Rush (Cream)
Air Power: Air Chaos Burst (Shadow)
Ground Trap: Chu² Bomb (Tails)
Air Trap: Air Cream Cracker
Fight Pose: Ultimate Fight Pose
Attack Support: Attack Support 0 (Emerl)
Strength Support: Strength Support 8 (Sonic)
Other Support: No Support (Emerl)
Color 1: Shadow Colour 1
Color 2: Rouge Colour 2
Color 3: Emerl Colour 3

Skill Points Used: 455/500


pikachu936's Emerl

Run Skill: Shadow Run
Dash Skill: Drive Mode (Gamma)
Jump Skill: Ultimate Jump Skill
Air Action: Ultimate Air Action
Guard Skill: Rouge Guard
Heal Skill: Cream Heal
1st Attack: Shadow Chop
2nd Attack: Chaos
3rd Attack: Girl Upper (Amy)
Heavy Attack: Girl Crush (Amy)
Upper Attack: Chaos
Dash Attack: Secret Spear (Rouge)
Air Attack: Chao Upper (Cream)
Aim Attack: Shadow Eagle
Ground Shot: Ultimate Ground Shot
Air Shot: Air Shot (Emerl)
Ground Power: Sonic Combo
Air Power: Air Power (Emerl)
Ground Trap: Ground Trap (Emerl)
Air Trap: Cream Air Cracker
Fight Pose: E-102 Pose
Attack Support: Attack Support 8 (Knuckles)
Strength Support: Strength Support 6 (Amy)
Other Support: Acceleration Up Lv 2 (Sonic)
Color 1: Chaos Color 1
Color 2: Amy Color 2
Color 3: Chaos Color 3

Skill Points Used: 445/500


E101mk2' Emerl

Run Skill: Ultimate Run Skill
Dash Skill: Drive mode (Gamma)
Jump Skill: Ultimate Jump Skill
Air Action: Ultimate Air Action
Guard Skill: Guard Skill (Emerl)
Heal Skill: Ultimate Heal Skill
1st Attack: Girl Jab (Amy)
2nd Attack: Elastic Chaos
3rd Attack: Girl Upper (Amy)
Heavy Attack: Sonic Flare
Upper Attack: Sonic Up Draft
Dash Attack: Secret Spear (Rouge)
Air Attack: Typhoon (Tails)
Aim Attack: Shadow Eagle
Ground Shot: Ultimate Ground Shot
Air Shot: Ultimate Air Shot
Ground Power: Silent Size
Air Power: Shadow ???
Ground Trap: Blinker
Air Trap: Cream Air Cracker
Fight Pose: Fight Pose (Emerl)
Attack Support: Attack Support 9 (Gamma)
Strength Support: Strength Support 9 (Shadow)
Other Support: Speed Up Lv 2 (Shadow)
Color 1: Emerl Color 1
Color 2: Emerl Color 2
Color 3: Emerl Color 3

Skill Points Used: 500/500


E101mk2's Emerl Combos:

OHKO Combo 1 (Chaos Included): Upper Attack your opponent and then 1, 2, 3,
Heavy, Aim Attack them. End of Story.
Credited to: E101mk2

OHKO Combo 2 (Not Chaos): Equip Ground Power and use Silent Size on the Enemy.
Follow up with a Aim attack. OVERKILL!!!
Credited to: E101mk2

The Typhoonist: Jump and use Typhoon. When you're close to ground, use the
Ultimate Air Action to gain height. By doing this, you can Typhoon without
ever touching the ground.
Credited to: Knux Chao

The Typhoonist 2: Equip Air Pink Typhoon and Rouge Catch. Jump and use Air
Pink Typhoon and use Rouge Catch and immediately use Air Pink Typhoon again.
Lather, rinse, and repeat. You can do an infinite amount of jump attacks with
this.
Credited to: Clockwork Dragon

Air Hike: Equip Chu² Bomb, Rouge Catch, and Cream/Ultimate Jump. Use just like
The Typhoonist 2, but you have to be quicker as Chu² Bomb doesn't give you
much air.
Credited to: Clockwork Dragon


Angnix's Emerl

Run Skill: Shadow Run
Dash Skill: Drive Mode (Gamma)
Jump Skill: Cream Jump
Air Action: Cream Ballet
Guard Skill: Rouge Guard
Heal Skill: Recovery Mode (Gamma)
1st Attack: Girl Jab (Amy)
2nd Attack: Girl Straight (Amy)
3rd Attack: Girl Upper (Amy)
Heavy Attack: Chaos Nightmare (Shadow)
Upper Attack: Sonic Up Draft
Dash Attack: Secret Spear (Rouge)
Air Attack: Typhoon (Tails)
Aim Attack: Shadow Eagle
Ground Shot: Ground Shot (Emerl)
Air Shot: Air Shot (Emerl)
Ground Power: Sonic Combo
Air Power: Air Power (Emerl)
Ground Trap: Ground Trap (Emerl)
Air Trap: C. Air Cracker (Cream)
Fight Pose: Fight Pose (Emerl)
Attack Support: Attack Support 6 (Sonic)
Strength Support: Strength Support 8 (Sonic)
Other Support: Low Gravity Lv. 2 (Rouge)
Color 1: Emerl Color 1
Color 2: Emerl Color 2
Color 3: Emerl Color 3

Skill Points: 405/500


brappy's Emerl(1): Flight Emerl

Run Skill: Shadow Run/Ultimate Run Skill
Dash Skill: Rouge Grind
Jump Skill: Rouge Flight
Air Action: Rouge Catch
Guard Skill: Rouge Guard/Guard Skill (Emerl)
Heal Skill: Recovery Mode/Ultimate Heal Skill
1st Attack: Rouge Kick
2nd Attack: Sonic Kick
3rd Attack: IQ400 Attack (Tails)
Heavy Attack: Charlie Kick (Rouge)
Upper Attack: Sonic Up Draft
Dash Attack: Tails Cyclone
Air Attack: Typhoon (Tails)
Aim Attack: Tails Dunk
Ground Shot: Sonic Wave
Air Shot: Air Pink Tornado (Amy)
Ground Power: Sonic Drive/Ultimate Ground Power
Air Power: Tails ???
Ground Trap: Mole Bomb (Knuckles)
Air Trap: Air Chu² Bomb (Tails)
Fight Pose: Fight Pose (Emerl)
Attack Support: Attack Support 0 (Emerl)
Strength Support: Strength Support 0 (Emerl)
Other Support: Speed Up Lv. 2 (Shadow)
Color 1: Sonic Color 1
Color 2: Chaos Color 2
Color 3: Tails Color 3

Skill Points Used: 425(390)/500

The Parenthesis in the Skill point usage is for brappy's alternative moves.

Strategies-It's all about air attacks and combos. Use Rouge Catch so you can
do more than 1 air special. If you don't know that trick, it's like this: Air
special-Rouge Catch-Air special-Rouge Catch-etc. Use it with Amy Air Shot for
a kill. Tails Air Trap-needs timing but you can do it. With Tails ???, use it
instead of Typhoon when equipped. Use it to knock them into the air, then use
it to attack. Heavy-Aim-Typhoon/Tails ??? to death. If you need to heal, get
on the ground, and the run combined with Speed Up will get you across the
level fast. Then the quick Guard combined with the strong heal will get you up
and running again in no time.


brappy's Emerl(2): Ultimate Rushdown

I like to have 'theme' Emerls, and have moves that go together and not just
because it's powerful, as shown by my flight one.
Here is another: Ultimate Rushdown.

Run Skill: Shadow Run
Dash Skill: Cream Hop
Jump Skill: Cream Jump
Air Action: Amy Double Jump
Guard Skill: Sonic Guard
Heal Skill: Cream Heal
1st Attack: Rouge Kick
2nd Attack: Sonic Kick
3rd Attack: IQ400 Attack (Tails)
Heavy Attack: Charlie Kick (Rouge)
Upper Attack: Sonic Up Draft
Dash Attack: Secret Spear (Rouge)
Air Attack: Shadow Rocket
Aim Attack: Tails Dunk
Ground Shot: Sonic Wave
Air Shot: Sonic Storm
Ground Power: Silent Size (Rouge)
Air Power: Spiral Kick (Rouge)
Ground Trap: Mole Bomb (Knuckles)
Air Trap: Air Chu² Bomb (Tails)
Fight Pose: Fight Pose (Emerl)
Attack Support: Attack Support 0 (Emerl)
Strength Support: Strength Support 0 (Emerl)
Other Support: High Gravity lv.1 (Gamma)
Color 1: Sonic Color 1
Color 2: Chaos Color 2
Color 3: Tails Color 3

Skill Points Used: 365/500


brappy’s Ultimate Rundown Emerl’s Strategies:

The main strategy is to not let your opponent get any room. Keep on them, and
don't let off until you win. Every skill serves this purpose.

Run Skill: The fastest.
Dash Skill/Attack: Run up to them, and use this. You have little control when
running, so this is short-range to make it easier to aim.
Jump Skill: The highest, so it cancels out High Gravity.
Air Action: So you can jump even higher, and is used in one of the combos.
Guard Skill: Quick so you can heal, but not too quick so you can't guard.
Heal Skill: Doing 'rushdown' makes you get hit, so this is the fastest.
Attacks: Looks cool and is quick.
Heavy Attack: The fastest.
Upper Attack: The fastest.
Air Attack: Gets you to the ground faster.
Aim Attack: Quick, and puts you higher so you have a better chance of
attacking.
Ground Shot: Long range.
Air Shot: Very quick.
Ground Power: Power and quickness.
Air Power: If you're jumping sideways at high speeds, this drops you down
straight, hopefully onto your opponent.
Ground Trap: Invisible, so you can try to lure your opponent onto it then when
they're blinded start a combo.
Air Trap: Forces your opponent to keep moving, so you can plan an ambush with
one of your other specials.
Other Support: Lets you drop down quick and attack.


brappy’s Ultimate Rundown Emerl’s Combos:

There's only a couple that I know, because most of your attacks should be
normal attacks so you can keep the pressure on.

The basic combo-use the dash-attack over and over for an easy win.

The next 2 serve the same purpose, but the 2nd is more intimidating and hard
so use that against humans. Use the first against computers.

Combo, heavy attack, aim attack, wait until they drop, then dash attack them
to death.

Combo, heavy attack, aim attack, while still in air double jump in the
opposite direction of the wall, and at the peak of the jump, use the air shot
at them. They will fly under you. Land while going toward them, then dash
attack them to death.


Light the Hedgehog's Emerl: Shadow ver.2

Run Skill: Ultimate Run Skill
Dash Skill: Shadow Dash
Jump Skill: Ultimate Jump Skill
Air Action: Shadow Teleport
Guard Skill: Rouge Guard
Heal Skill: Ultimate Heal Skill
1st Attack: Shadow Chop
2nd Attack: Shadow Kick
3rd Attack: Shadow Back Kick
Heavy Attack: Chaos Nightmare
Upper Attack: Chaos Upper
Dash Attack: Shadow Slider
Air Attack: Shadow Rocket
Aim Attack: Shadow Eagle
Ground Shot: Chaos Magic
Air Shot: Air Chaos Magic
Ground Power: Shadow Combo
Air Power: Shadow ???
Ground Trap: Ultimate Ground Trap
Air Trap: Ultimate Air Trap
Fight Pose: Sonic Style
Attack Support: Attack Support 9 (Gamma)
Strength Support: Strength Support 9 (Shadow)
Other Support: Acceleration Up Lv.2 (Sonic)
Color 1: Knuckles Color 1
Color 2: Rouge Color 2
Color 3: Shadow Color 3

Skill Points Used: 530/999


mrsonic33(gs)’s Emerl

Run Skill: Sonic Run
Dash Skill: Dash Skill (Emerl)
Jump Skill: Jump Skill (Emerl)
Air Action: Sonic Ballet
Guard Skill: Shadow Guard
Heal Skill: Heal Skill (Emerl)
1st Attack: IQ200 Attack (Tails)
2nd Attack: 2nd Attack (Emerl)
3rd Attack: Girl Upper (Amy)
Heavy Attack: Megaton Hook (Knuckles)
Upper Attack: Upper Attack (Emerl)
Dash Attack: Dash Attack (Emerl)
Air Attack: Knuckles Air Hook
Aim Attack: Aim Attack (Emerl)
Ground Shot: Ground Shot (Emerl)
Air Shot: Air Shot (Emerl)
Ground Power: Ground Power (Emerl)
Air Power: Air Power (Emerl)
Ground Trap: Ground Trap (Emerl)
Air Trap: Air Trap (Emerl)
Fight Pose: Emerl Style
Attack Support: Attack Support 0 (Emerl)
Strength Support: Strength Support 0 (Emerl)
Other Support: No Support (Emerl)
Color 1: Gamma Color 1
Color 2: Emerl Color 2
Color 3: Emerl Color 3

Skill Points Used: 115/500


Grrrrrand7's Emerl’s: Fight/Flight Emerl

Run Skill: Shadow Run
Dash Skill: Drive Mode (Gamma)
Jump Skill: Rouge Flight
Air Action: S. Teleport
Guard Skill: Guard Skill (Emerl)
Heal Skill: Cream Heal
1st Attack: Girl Jab (Amy)
2nd Attack: Girl Straight (Amy)
3rd Attack: Girl Upper (Amy)
Heavy Attack: Chaos Nightmare (Shadow)
Upper Attack: Sonic Updraft
Dash Attack: Secret Spear (Rouge)
Air Attack: Shadow Rocket
Aim Attack: Shadow Eagle
Ground Shot: Chaos Magic (Shadow)
Air Shot: Air Energy Ball (Tails)
Ground Power: Sonic Drive
Air Power: Air Chaos Burst (Shadow)
Ground Trap: Cream Cracker
Air Trap: Cream Air Cracker
Fight Pose: E-102 Style
Attack Support: (doesn't matter)
Strength Support: (doesn't matter)
Other Support: Low Gravity Lv 2
Color 1: (doesn't matter)
Color 2: (doesn't matter)
Color 3: (doesn't matter)

Skill Points Used: 425/500 (not counting colors or attack/strength supports)


Grrrrrand7's Fight/Flight Emerl’s strategies:

Not great for winning but it's fun to use. Fly very quickly and indefinitely,
use Shadow's air attack to land quickly and start fighting.
Dash Mode + Secret Spear = pain.


XnxMK2's Emerl

Run Skill: Ultimate Run Skill
Dash Skill: Shadow Dash
Jump Skill: Cream Jump
Air Action: Shadow Teleport
Guard Skill: Chaos Guard
Heal Skill: Ultimate Heal Skill
1st Attack: Ultimate 1st Attack
2nd Attack: Ultimate 2nd Attack
3rd Attack: Shadow Back Kick
Heavy Attack: Chaos Nightmare (Shadow)
Upper Attack: Upper Chaos
Dash Attack: Shadow Slider
Air Attack: Chao Circle (Cream)
Aim Attack: Shadow Eagle
Ground Shot: Ground Shot (Emerl)
Air Shot: Air Shot (Emerl)
Ground Power: Ultimate Ground Power
Air Power: Sonic Meteor
Ground Trap: Ground Trap (Emerl)
Air Trap: Air Trap (Emerl)
Fight pose: Ultimate Fight Pose
Attack Support: Attack Support 6 (Sonic)
Strength Support: Strength Support 6 (Amy)
Other Support: Acceleration Up Lv1 (Cream)
Color 1: Chaos Color 1
Color 2: E-102 Color 2
Color 3: Amy Color 3

Skill Points Used: 455/500


yojerk’s Emerl: thejerk

Run Skill: Shadow Run
Dash Skill: Drive Mode
Jump Skill: Cream Jump
Air Action: Shadow Teleport
Guard Skill: Chaos Guard
Heal Skill: Cream Heal
1st Attack: Girl Jab (Amy)
2nd Attack: Girl Straight (Amy)
3rd Attack: Girl Upper (Amy)
Heavy Attack: Chaos Nightmare (Shadow)
Upper Attack: Sonic Up Draft
Dash Attack: Secret Spear (Rouge)
Air Attack: Air Girl Crush (Amy)
Aim Attack: Shadow Eagle
Ground Shot: Chaos Magic (Shadow)
Air Shot: Air Chaos Magic (Shadow)
Ground Power: Shadow Combo/Sonic Drive (when I don’t cheat)
Air Power: Sonic Meteor
Ground Trap: Mole Bomb (Knuckles)
Air Trap: Air Chu² Bomb (Tails)
Fight Pose: Shadow Style/Gamma Style
Attack Support: Attack Support 6 (Sonic)
Strength Support: Strength Support 2 (Gamma)
Other Support: High Gravity Lv. 2 (Chaos)
Color 1: Shadow Color 1
Color 2: Rouge Color 2
Color 3: Knuckles Color 3

Skill Points Used: 460(460)/500

More to Come Soon!

===================
5. Frequently Asked Questions (FAQ1)
===================


This section is for all frequently asked questions. If you have a question
then e-mail me and I will most likely post it.


Q. Where is the walk-though? I want to know where how to get the next Chaos
Emerald.
A. This is a Character FAQ. This isn't a guide for the overall story mode
game. This question is best answered in jamescom1's FAQ/walkthrough.


Q. Can I post my Emerl?
A. Yes, you can. Go to the topic "The Emerl Skill Contributors" on the Sonic
Battle Message Board. You can also e-mail or AIM me your Emerl.

Q. But my Emerl sucks, can it still be posted?
A. Yes, I won't discriminate against Emerls that aren't that good. When you
get more skills, modify your Emerl and e-mail/AIM/post your Emerl and I will
update it for you.


Q. What the hell, that isn't the Emerl I posted!
A. Damn, calm down. Just tell me and I will modify it as soon as possible.


Q. When will your guide be finished?
A. Until I have the time to think of more combos for the other characters.
Also, the Emerl Skill Contributors kind of makes it never ending.


Q. This guide is too hard to navigate. Can you help make it easier to
navigate?
A. Look at the "Introduction to my FAQ" section. It tells you how to
navigate easier. Thanx again, Bass0r!


Q. Your FAQ sucks, I won't read it anymore.
A. Then don't. This is my first FAQ so give me a break, I worked pretty damn
hard on this FAQ.


Q. I found a few errors in your FAQ, can I contact your to fix them?
A. Sure, just e-mail/AIM me and tell me there is problem and I will try to
fix it. I would really appreciate it.


Q. I really liked your FAQ. Will you make anymore?
A. Thanx alot for the complement! I will most likely make more FAQs in the
near future.

Here is a real question sent to me by e-mail from BooyaBear.

Q: Dude! I love your FAQ! I hope you make more! Anyway, how many Emerl's can
you submit? I have like 3.
A: Hi, thank you very much for the compliment. To answer your question, you
can submit at a maximum of 3 Emerls. Please use the format that I used with my
Emerl or the one you can copy and paste in my topic on the Sonic Battle
message board, "The Emerl Skill Contributors".


===================
6. Ending Credits (END1)
===================


This is the end of my FAQ and there will be upcoming updates with missing
Comments and Rating of attacks, Emerl Skill Contributor and more character
combos. I hope you enjoyed my first FAQ!

This FAQ is copyright 2004 to Cameron Jones.
This FAQ CANNOT be taken by any site, except:

www.gamefaqs.com
www.neoseeker.com
www.soniccenter.org

I only trust these sites!

I would like to thank everyone who contributes their Emerl, Angnix for helping
with FAQ maintenance (didn't know what program to use for the FAQ :P), Bass0r
for a great FAQ critique, brappy for your strategies, LilZero who is my AIM
friend, CJayC for this excellent website, and the readers of course!

Also, please note the following:

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site, except for GameFAQs,
Neoseeker and The Sonic Center or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. Sonic and other Sonic characters
and this game are trademarks of THQ, Sega and Sonic Team.

-- Back to Normal Skin --
Game ID: 22
Hits: 3,106 | Hits This Month: 4 | DB Calls: 11 | Mem Usage: 868.51 KB | Time: 0.01s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.